- Fix tooltip for survival tab in the creative menu not drawing on any but the first page. Closes #2908 and #2504
- Make sure tool-classes for vanilla tools are initialized early. Closes #2909 and #2525
- Fixed FluidUtil.tryEmptyFluidContainerItem not checking if the tank can accept fluids first. Closes #2527
- Fixed potential issue with Chunk.getLightOpacity being called before the chunk is added to the world map. Closes #2529
- Fixed TileEntityBeacon not using position-aware getLightOpacity. Closes #2530 and #2910
