- Some (sadly breaking) improvements to the Fluid API (#6110) concerns provided by users: - Moved calculation of the translation key to the FluidAttributes constructor, so that builders can be shared between still & flowing sub-fluids. - Moved biome-based coloring to a dedicated FluidAttributes.Water variant, which is not used by default. - Added logic to automatically gather fluid textures into the list of textures to bake. - Patched BucketItem and FlowingFluidBlock to avoid eager access to the fluid objects. - Added a ForgeFlowingFluid class, as a more user-friendly way to construct a new FlowingFluid.