- Optimize Moonrise
- Optimize NewChunkHolder fetching at high render distances
- Small optimizations and quick fix for neighbor updates
- Add config for "dummy inventories" for hopper item moving
- Fix concurrency issue, add scheduling callables to level via API
- Fix gradle patch not being rebuilt
- Add single file patches to rebuild script
- Bump netty to 4.2.0.RC3
- Update Upstream (Purpur)
- Tons of fixes
- Optimize fetching chunk holders
- Regionized Chunk Ticking
- Add named agnostic thread factories to spark dumper
- Reduce overhead with RCT, add 95%ile to diagnosis
- Add region ticks to diagnosis dump
- Fixes and use agrona collections for block/entity ticking chunks
- Fix memory leak
- Use DynamicChunkPosLongSet for block/entity ticking holders
- Fix DynamicChunkPosLongSet returning incorrectly, causing scheduled ticks to not work
- Allow disabling bedrock mask during world gen steps
- Fix overriding keys in DynamicChunkPosLongSet
- Optimize Noise Fill
- Add bukkit heartbeat API
